![]() ![]() This only becomes a demerit because the generated levels are so large, so users can easily spend 10+ minutes exploring the map and uncovering every inch of the procedurally generated areas while encountering the same set of world-building blocks back-to-back-to-back. Instead, there are situations such as warp gates spawning almost within sight of each other, or repetition of world-building assets that take some of the fun out of exploring. Of course, these aspects will continue to be adjusted and improved, especially as news areas are added to the game.įurther development will also benefit the game's auto-generation of levels, though there isn’t anything outright broken about them. The auto-generation placement for where enemies are inserted can sometimes feel utterly unfair with the number of enemies that can be set in one area, or even multiples of the same enemy, as players traverse the game's large maps. Enemy health scaling can feel a bit off in those moments, and unless a new weapon with better stats drops near the beginning of a new area, it can be a stretch of frustration slowly whittling down their health. These engagements are brief at the beginning, though Trinity Fusion does get into situations where, after beginning a new area, weapons feel a bit like they're hitting enemies with a cardboard tube. The inability to destroy enemy projectiles is a little bit off-putting at first too, as it can greatly increase the difficulty of fights if the player isn’t paying attention. Not everything will go down so easily though, as the game tends to throw two or more enemies at players in most fights, greatly increasing the difficulty. The hyper-speed combat that some games employ is replaced with a more deliberate pace that feels right at home after only a few hours. Though after spending time with the game, it shifts to feeling like more of an intended design than a mistake. There is a bit of an adjustment some will have to go through with the combat speed, as most attacks feel just a little slower than the majority of side-scrollers out in the market right now. ![]()
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